2025-01-10 Getting legal
Nothing exciting this time, but I'm trying to keep from binging sessions and just do a standard amount of work each day, regardless of time.
Added a FOSS licenses page because I accidentally forgot to do so with Wyrmtender and I don't want to forget this time. I'll need to go back and add that page/link to Wyrmtender eventually, but I'm not getting any hits on that game anyways, so I can postpone for a bit.
I also began work on the "more interesting paths." I decided to encode the world as a bunch of simple point-lines which will get decoded and translated into actual graphics dynamically. This should allow me to create a level-editor eventually. For now, though, it'll simply be some manual hardcoding.
Next work should be on getting the world to actually display and interact with the character.